roy ssbu frame data

3. Useful for juggling, and the sweetspot can even KO at very high percentages. Unlocking Roy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. Some frame data was cross referenced with information provided on ... Gains. Roy is the only male character unlocked in the Final Battle realm in World of Light. Although Roy did not return as a playable character in the base version of Super Smash Bros. 4, the rearranged song "Winning Road - Roy's Hope" from The Binding Blade returns from Brawl for Super Smash Bros. for Wii U.. Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was leaked in mid-April 2015. Roy is also extremely effective at shield pressure and mixups. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. In more recent times, while Roy is still seen as a high-tier character, some players are starting to believe that he could potentially be a top-tier character, due to him achieving consistent success through players such as Kola, Goblin, Stroder, and Cyro. Roy has been slightly buffed by the game updates. Roy performs a series of sword swings to form a natural combo, also known as a rekka. His forward and down throws have less followups and combo potential due to the former's increased ending lag and the latter's increased knockback. Jun Fukuyama's portrayal of Roy from Smash 4 was repurposed for the Japanese version. This page was last edited on 28 May 2015, at 06:59. is the main playable hero in the sixth installment of the Fire Emblem series of tactical role-playing games. Move Name Hitbox Neutral attack: Slash: Forward tilt: Sharp Edge: Up tilt: Down tilt: Low Stab: Dash attack: Forward smash: Up smash: Flame Sword: Down smash: Neutral aerial: Double Slash: Forward aerial: Back aerial: Up aerial: That means if Roy is frame perfect and you act within 2-3 frames of Fair hitting on shield, you can either beat out or trade with Dtilt. Joined Jan 10, 2009 Messages 613 Location Long Beach, Ca. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. a rookie Smash Ace. A reverse-gripped upward slash. All variants use weight-independent knockback. Roy (ロイ, Roy) is a playable character in Super Smash Bros. It is also available periodically for purchase in the shop for 300 coins. Roy's only combo throw and is very reliable due to the amount of followups it can potentially set up into, though, it has very low hitstun. The lowered SDI and Hitlag multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. Recommended out-of-shield options — includes frame data; Re-mapping controls to improve play and execution However, the ending lag is quite high, making whiffs punishable. Images compiled by Stratocaster. At high percentages, it also boasts KO potential. Rubs the edge of the Binding Blade's blade. However, it does technically make it easier to SDI, albeit made worse by the lowered multipliers. Despite this however, Roy still achieved many noteworthy results and is still agreed to be significantly improved from Smash 4, as he’s near-universally agreed to be a high-tier character. Echo fighters notwithstanding, Roy is erroneously misplaced on the back of the NTSC physical case of, In Roy's case, he is positioned just before. VGBootCamp 187,266 views All moves with a sweet/sour spot or different safeties on shield are listed with the safest number of frames. 2. A one-armed body slam. SSBU Frame Data | King K. Rool: Safety on Shield I encourage that you don't repeatedly type in numbers until you get the answer correct, actually try to learn! Additionally, since Roy is found in the Final Battle, he is the only character with an Echo Fighter based off of them who cannot be found in the Light Realm, as. Losses . His fast falling speed makes him fairly susceptible to combos, and as none of his moves are generally reliable enough to consistently break combos, many characters with reliable combo moves can rack up large amounts of damage and easily force him off-stage. Play VS. matches, with Roy being the 29th character to be unlocked. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. Roy was infamous for being the lowest ranked DLC character in SSB4, due to his poor, committal approach, unsafe aerials (especially compared to other fellow sword-wielding characters), along with his own "inverse tipper" attribute hindering his spacing abilities, which collectively resulted in his lower mid tier placement in said game, alongside having very little tournament representation and few notable results, similarly to his appearance in Melee. An elbow strike with his sword arm. With the exception of the third method, Roy must then be defeated on Castle Siege. Can set up a tech-chase due to launching at a semi-spike angle. Type in the number of startup frames on each of King K. Rool's moves in Smash Ultimate. His biggest flaw stems from his own inverse tipper attribute; by relying on close-quarters attacks to deal damage, it gives him below-average effective reach compared to other swordfighters due to the sword's tip dealing weak knockback and damage. Very safe on shield thanks to its good damage and very low ending lag. Gets into a kneeling position and then slices around himself as he gets up. Attacks Hitbox Active FAF Base Dmg. Many of his aerials and his down tilt are safe on shield against shield grabs, allowing him to pressure the opponent's shield until they choose an option to escape, which Roy can then punish. An inward slash followed by a spinning, outward slash. Has extremely low knockback, making it unsafe at lower percents, but it can set up a tech-chase near platforms at higher percentages. Along with his excellent mobility and some of the strongest KO power in the game, many professionals believed that Roy could potentially be a top-tier character. This is a particularly popular maneuver when used in tandem with neutral attack on Town and City. It comes out on frame 10 with the lowest amount of ending lag of Roy's aerials, auto-cancels from a short hop, and has KO potential at high percentages. Roy has a power level of 12,500, matching the remaining fighters in the Final Battle area, while Chrom's power level is 10,600, being on a similar level as most of the fighters trapped within the Dark Realm. Samsora, ESAM, Tweek, Dabuz, Marss, and MkLeo also view Roy as a top-tier character, with some players saying that he is better than Lucina. The user swings his sword up and over his head to chargeup the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion. A mac is required to make the app. Overall, Roy is an unconventional swordfighter who falls under the bait-and-punish and rushdown archetypes; the objective of his playstyle is to overwhelm his enemy by closing the distance between them quickly, then to deal large amounts of damage with fast attacks without leaving Roy himself open to punishment while remaining in close-range. Leans in and does a horizontal slash low to the ground. Deals very little knockback to combo into its other hits. Roy's fighter spirit can be obtained by completing Classic Mode. Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account. A small amount of his moves have also had their hitbox placements improved, which is notable in his forward smash and Double-Edge Dance, the former of which can now hit opponents in the lower platforms of Battlefield. The circular swing can hit up to four times from the front, though it can hit up to ten times if performed on an opponent behind Roy. doctorayegee Smash Cadet. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. In international releases, Roy is voiced in English by Ray Chase, who reprises his role from Fire Emblem Heroes. Ultimate tier match ups. Since then, most professionals believe that Roy is better than Chrom because of Roy’s better KO power and recovery. 36-59 when traveling horizontally. 388k members in the SmashBrosUltimate community. Turns counterclockwise, steps forward, and does powerful flaming vertical slash downward. Unlike Marth and Lucina's Critical Hit, Roy's is not a one-hit KO unless performed at the ledge. Endlag for that is 28. Neutral attack can catch aggressive approaches due to its speed and deceptively large hitbox, and can efficiently set up into his more powerful normal attacks. Despite being a straight angled attack in-game, the 2nd straight hit is referred to as AttackS2Lw in the game's scripts. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Functions similarly to, A sequence of sword slashes with several variations based on directional input. Ultimate. Combo's well into the last hit forward. Second landing lag is for a dive directly into the ground. Roy thus cannot rely on a spacing playstyle in spite of his status as a swordwielder, since his sourspotted attacks are less reliable as combo starters. Roy's pose in his official artwork resembles his, Interestingly, Roy also performs his forward tilt in his splash art for, Roy is the first fighter to be introduced as a, In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his dashing animation from, Whenever Roy frees a spirit from its puppet fighter after winning a spirit battle on the. You're not logged in, you must Login to your account to post a comment. This is the first time in the Super Smash Bros. series where Roy is not left voiced in Japanese in all regions. Ultimate moves Overview. IOS App. Moves like his dash attack, forward tilt, forward, back and up aerials, and Double-Edge Dance have increased power, significantly increasing his options at higher percentages and further toning down his trouble at KOing. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom. An upward thrust, which ignites the Binding Blade's tip and concludes with a small explosion. A reversed gripped overhead arcing slash. Can allow up aerial chains at low to mid percents. Twirls counterclockwise and does an flaming upward slash. This also means that Roy is the only character with an Echo Fighter that can be unlocked in World of Light first, with Chrom being found in the Sacred Land sub-world of the Dark Realm. SSBU Frame Data | King K. Rool: Attack Startup Frames. The hilt by itself is incredibly powerful, KOing middleweights at the ledge around 80% (or even lower with rage), but the hit is much weaker when tippered, only beginning to KO around 161%. Ultimate. Heaves the opponent upward with his free hand. sonic Menu. Landing hit on frame 1. Lastly, Roy's offstage endurance is poor. Good for not getting punished, as Roy steps back after he swings. For the Metal Gear character, see Roy Campbell. Credits roll after completing Classic Mode. However, it has high ending lag and a short duration. Finally, Roy still has some of his flaws from past games, such as mediocre offstage survivability, a vulnerability to combos, and an ineffective spacing game. Advantage is for that. Roy's greatest strength is his KO potential, which is very high when compared to other middleweights, and can even be comparable to the power of some of the harder-hitting heavyweight fighters in the roster, such as Bowser and Incineroar. Ultimate. Roy's fastest smash attack when it comes to startup, but has the highest ending lag of the three. Clear Classic Mode with Mario or any character in his unlock tree, being the 6th character unlocked after Luigi. Blazer now needs to travel half its maximum distance before it can sweetspot ledges and also deals less knockback, reducing its use as a KO option. Unlike, 5.5% (grounded hit 1), 4.5% (aerial hit 1), 1.1% (grounded hits 2-4), 1% (aerial hits 2-4), 8% (grounded hit 5), 6% (aerial hit 5), A jumping reverse gripped slash, which ignites the Binding Blade. Damage dependent on direction travelled. ; Dropping your shield (Shield Drop) takes 11 frames Does a flurry of five lower stabs. 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), Rears back and ignites the Binding Blade before performing a lunging, two-handed downward slash that generates an explosion.

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