king k rool full name

In Donkey Kong Land III, Baron K. Roolenstein appears as the main antagonist and the Kremling Krew (as well as a rebuilt KAOS) as the secondary antagonists. There are hints to possible Banana Gods (such as the Banana Queen a guardian deity that rules over the Banana Birds in Donkey Kong Country 3: Dixie Kong's Double Trouble! In a possible alternate timeline seen in the episode "It's A Wonderful Life", in which Donkey Kong sees what Kongo Bongo Island would be like if he did not exist, K. Rool and his army are portrayed as somewhat timid freedom fighters in a feud with Kongs led by Diddy Kong, who is portrayed as a power-hungry tyrant and tries to steal the mocay lilypad. By collecting enough Kremkoins for Klubba, Diddy and Dixie manage to follow K. Rool into the bowels of the Lost World and into Krocodile Kore. In order to injure Roolenstein, Dixie and Kiddy would need to pull down on a particular pipe on the ceiling of Kastle KAOS, while avoiding Roolenstein and his electric beams. King K. Rool appears as a main character in the Donkey Kong Country animated series, portrayed by Canadian theater actor Benedict Campbell. Gregg Mayles' design of King K. Rool's end of game showdown for, Early concept of Kaptain K. Rool with other Kremlings for, Super Smash Bros. K. Rool's wrist bands were more detailed instead of being plain gold, as is his crown. Sending several Kremlings to Donkey's tree-house to steal the precious Bananas, the Kremlings encountered little resistance, as the only person guarding them was Diddy Kong. Under KAOS' rule, the Kremling Krew proceeded to take over the Northern Kremisphere and imprison the Banana Bird Queen, as well as several of her children, the Banana Birds. Lumsy.[7]. Venturing inside the crashed vessel, the Kongs found a boxing arena filled with spectators and K. Rool, as his boxer alias King Krusha K. Rool, ready to fight. The two Kongs gasp as Dedede jumps around cackling at his joke... only for the real K. Rool to spring up behind him and bat him aside before approaching the now shocked Kongs smugly. Fortunately, K. Rool's Ship ends up crashing because of the incompetence of the ship's drivers. [7] In a former scribes column, Gregg Mayles stated that K. Rool's motivation for stealing the banana hoard is that he wants Donkey Kong to starve to death so that he can occupy his "cosy treehouse pad," or perhaps that he simply likes bananas. Once on the ground, KAOS' body would release Donkey Kong and Diddy Kong, who had been kidnapped by Roolenstein to be used as living batteries for KAOS. Ballot Community Exit Polls", "Survey Sample Says Shovel Knight and King K. Rool are Leading the Smash Ballot", "Perception of Smash DLC in Japan, Redux", "Donkey Kong villain King K. Rool is in Super Smash Bros. In later appearances, K. Rool's attire changes depending on which persona he is masquerading as. King K Rool Records. K. Rool's cape was also much shorter in length in the Donkey Kong Country cartoon. In Donkey Kong 64 and the Game Boy Advance ports of the Donkey Kong Country trilogy, K. Rool's voice was provided by former Rare developer Chris Sutherland. Other Magical Bananas have been shown to have sentience having eyes and wings, they are capable of flight and producing Bananas. Here he steals the Kongs' banana hoard and must be fought on his pirate ship, Gangplank Galleon. In order to harm Roolenstein, barrels would need to be thrown at his back by Dixie and Kiddy multiple times. After being defeated for a second time, K. Rool is chased around the North Kremisphere by the vengeful Queen Banana Bird. Vinyl and CD 1 – 10 of 10 . He is the arch-enemy of Donkey Kong, Diddy Kong and their friends and the ruler of the Kremlings. King K. Rool aus Donkey Kong 64. He is shown also to have a really long tail (this is the first appearance he makes having a tail). K. Rool appeared in German Club Nintendo's comic adaptation of Donkey Kong Country, first appearing to attack Diddy Kong and seal him within a DK Barrel before stealing Donkey Kong's Banana Hoard. Looking back, the creator of King K. Rool, Gregg Mayles, apparently wishes that he had spent more than five minutes coming up with the name for Donkey Kong's most notable antagonist. Da seine Kaputt-O-Matik nicht funktioniert, befiehlt er seinen Kremlings, Diddy Kong, Tiny Kong, Chunky Kong und Lanky Kong zu entführen sowie den Bananenvorrat der Kongs zu stehlen. King K. Rool Character » King K. Rool appears in 2 issues . The trio gaped while the duo laughed, but a few moments later, Banjo and Kazooie dropped down, while knocking Duck Hunt away, and struck and blew their respective instruments to announce their triumphant return. Its strength is so great that it can generate shock waves by jumping. This is also seen in Donke… Rool. In Super Smash Bros. Brawl, K. Rool's trophy states that Kaptain K. Rool is actually K. Rool's brother. [34] All three characters celebrate their reunion with Banjo and Kazooie, who have connections to the Donkey Kong universe via Diddy Kong Racing and Rare.[35]. His aliases include Kaptain K. Rool, Baron K. Roolenstein, and King "Krusha" K. Rool. K. Rool will create multiple shockwaves by slamming the ground, throw his gloves as a boomerang, and uppercut the Kongs after charging at them. "[1] He is depicted as a crazed Kremling who frequently feigns defeat in order to deceive the Kongs; he tricks them by wearing different disguises and utilizes a variety of weapons to his advantage. King K. Rool (キングクルール, King K. Rool) is the main antagonist of the original Donkey Kong Country series and several Donkey Kong spinoff titles and the archenemy of Donkey Kong and Diddy Kong. Außerdem lässt er sie K. Lumsy in einen Käfig mit acht Schlössern sperren, welche die Bosse … Nelle vesti di Kapitano indossa una giubba rossastra ed un tricorno nero. In Donkey Kong Country 3: Dixie Kong's Double Trouble! In July 2011, Marshall began playing under a new moniker, King Krule, at a festival in Hyères, France. Donkey Kong Country 3: Dixie Kong's Double Trouble! Eventually, Kaptain K. Rool would shoot a barrel, which must be jumped on to claim the Kannonball within. He also uses a type of barrel vehicle in Donkey Kong Barrel Blast. King K. Rool, sitting on his "throne" in the Donkey Kong Country television series. This Kannonball must be thrown at Kaptain K. Rool to defeat him and cause his blunderbuss to explode, flinging him into the geyser of Crocodile Kore, once again causing it to explode and send the entire island back down to the bottom of the ocean. [12] This ship later appears as the introduction stage of Donkey Kong Country 2, and again as a sunken ship in Donkey Kong 64. Donkey Kong 64 also revealed that K. Rool truly is a tyrant, even striking fear into his own Kremlings and other types of his goons such as Armydillo and Dogadon when they feared what he would do to them if he found out they lost to DK, Diddy, and Chunky. In DK: King of Swing, K. Rool steals all the medals that were supposed to be rewards in the upcoming Jungle Jam competition and crowns himself king of the jungle in the process. At the end of the game, a ship can be seen sailing away from the remains of the island and an ominous laugh can be heard as the ship sails over the horizon, telling the player that K. Rool survived the explosion, making way for another sequel. Ultimate was that K. Rool will be joining as a new fighter. K. Rool has repeatedly tried to steal Donkey and Diddy's Banana Hoard for reasons that are not fully understood but involve starving the primates to death and occupying DK's Treehouse (effectively making him King of DK Island). K. Rool appears as an unlockable character in Mario Super Sluggers for his first giant step in a Mario game. 3. K. Rool himself only appears near the end of the comic in the "Lost Land". Have King K. Rool join the player's party in World of Light.With the exception of the third method, King K. Rool must then be defeated on Jungle Japes. In Donkey Kong Land 2 for the Game Boy, Kaptain K. Rool, having risen Crocodile Isle from the sea, rebuilt parts of it and re-populated it, succeeds in capturing Donkey Kong again and demanded the Banana Hoard... again. K. Rool tried playing pranks on the Kongs, such as trying to drop barrels on them, but ended up having getting some dropped on him. During the battle in Krematoa, Baron K. Roolenstein would also use a fireball-launching cannon to attack. K. Rool's greatest weakness is his own incompetence. After the player defeats the Brown Kritter, he tells the gang he is going to awaken K. Rool and activates the switch. King K. Rool is the main antagonist of the Donkey Kong series, the older brother of K. Lumsy the ruler of the Kremling Krew containing the Kremlings and the archenemy of Donkey Kong, Diddy Kong and the Kong Family. He shares good chemistry with Kritter and King Boo, and bad chemistry with the Kongs and Bowser. If Dixie and Kiddy manage to collect all the cogs in Krematoa and give them to Boomer, Roolenstein can be fought again. K. Rool, along with his unnamed pet Klaptrap, appear in several of the game's cutscenes, watching the Kongs progress and chastising his own minions' (the bosses of the game) failures. First appearing in the 1994 video game Donkey Kong Country for the Super Nintendo Entertainment System, he has been described as being "to Donkey Kong what Bowser is to Mario. and was the runner up to the championship, losing to Dark Samus.He served as a rival to Ridley throughout the first two seasons as both tended to go for risky but crowd cheering techniques. He is again trying to take over Donkey Kong Island for himself and extract revenge on the kongs that have plagued him since childhood. During this battle, they must avoid an onslaught of cannonballs and toxic gases that can either reverse the player's controls, slow them down, or briefly stun them. The resulting explosion buries K. Rool under the huge pile of bananas. He is a newcomer in the game, and is the newest Donkey Kong representative alongside Dixie Kong. The rest of the island sunk into the sea. K. Rool is described as being "demented" and "unbalanced" in his Super Smash Bros. Melee trophy description, citing his desire to blow up DK Isles in Donkey Kong 64. Superhuman strength: K. Rool has a vast superhuman strength, which he often uses to hit or tackle his opponents. Ultimate is based on this appearance, but with elements taken from his previous design, such as his tail, golden belly plate and dark green skin. King Krusha K. Rool, as one of K. Rool's aliases, is a large, green, and rotund Kritterwith sharp white teeth and a bloodshot and swollen left eye. In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Kaptain K. Rool would use a powerful blunderbluss that, along with firing Kannonballs and status afflicting mists, could propel Kaptain K. Rool forward and make him invisible. In the show, his personality was relatively the same as in the games: bossy, megalomaniac, and slightly clumsy. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "What does the K in King K. Rool stand for". Finding Donkey Kong in a tower, the Kongs were about to rescue him when he was whisked away by K. Rool (in the Game Boy Advance remake of Donkey Kong Country 2, K. Rool also sends the gigantic Kremling Kerozene to battle Diddy and Dixie). It is likely K. Rool got launched far away in the crash, but it is unknown where he landed, he either landed in the ocean, blizzard, ranch, or the jungle. The real brother of K. Rool is actually his younger sibling K. Lumsy, who is against him and on the Kong's side. Later, in a deliberate reenactment of K. Rool's reveal trailer, he was sleeping in Donkey Kong's treehouse alongside the reclining Donkey Kong and Diddy. Later that year he released his eponymous debut EP. He seems to be always hatching diabolical plans to steal the mystical coconut, and although his plans are works of evil genius, a combination of the stupidity of his troops and the resourcefulness of the apes always lead to failure. Ultimate inclusion", "King K. Rool Fans Thank Super Smash Bros. For Including Character",, Anthropomorphic characters in video games, Fictional characters with superhuman strength, Fictional characters who can move at superhuman speeds, Fictional characters who can turn invisible, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License, This page was last edited on 25 November 2020, at 03:58. [31] In his weekly Famitsu column, series director Masahiro Sakurai stated that K. Rool was selected to join the roster because he "received a ton of votes" in the Smash Bros. È caratterizzato da un occhio sinistro gonfio e rosso, che probabilmente ha sin dalla nascita. (this is unclear why he joined them and how he is on Donkey Kong's team). In Donkey Kong Country 2: Diddy's Kong Quest, K. Rool (under the alias of Kaptain K. Rool) manages to kidnap Donkey Kong and speeds him away to the home of the Kremlings, Crocodile Isle. [30] K. Rool's moves are based on his various appearances throughout the Donkey Kong series, including his crownerang from Donkey Kong Country, his belly flop from Donkey Kong Land, his blunderbuss from Donkey Kong Country 2, his propellerpack from Donkey Kong Country 3, his boxing gloves from Donkey Kong 64, and a Donkey Kong 64-inspired Final Smash that involves K. Rool firing his Blast-o-matic laser. During this battle, K. Rool attempts to punish the Kongs by running into them, jumping on them from above, tossing his crown, and summoning a downpour of cannonballs, presumably from the ship's mast. K. Rool, enraged how DK and Diddy and the others defeated his Kritters, challenges them himself. In addition to video games, K. Rool has appeared in the manga adaption of Donkey Kong Country, the Donkey Kong Country animated series, comics and several pieces of Nintendo merchandise. King K. Rool's official render for Super Smash Bros. He also appears in several Donkey Kong games following Microsoft's acquisition of Rare in 2002,[25] including Donkey Konga, DK: King of Swing, Donkey Kong Barrel Blast, and DK: Jungle Climber. However, when Galeem unleashed its beams of light he got vaporized and transformed into a spirit along with the other fighters, except Kirby. In the Donkey Kong Country animated series, K. Rool was voiced by Ben Campbell, while in the Japanese dub of the television series he was voiced by JÅ«rōta Kosugi. He is constantly bragging about his brain and he does use big words a lot. The name "K. Rool" is a play on the word "cruel", a nod to his malevolent nature. The supreme commander of the Kremling Krew. In this part of the battle, K. Rool will attack in a similar fashing to the way the Kongs battle, he will charge up and rush at the Kong, the Kong has to hit K. Rool four times to win, the Kong can disrupt K. Rool/s charge attack by charging at him.

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